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Vindicator: Cosmic Order

2D Side-Scroller Video Game Prototype

View Live Prototype

Client Name

Unfiltered Studios

Timeline

2 years

Objective

Create a space adventure game from concept to production, including character concept sketches, storyline, gameplay, the user interface, an app prototype, and character animation.

2D Side-Scroller Video Game Prototype

Problem

An Epic Odyssey of Late Nights

Unfiltered was founded in 2021 by a small group of Starbucks baristas who share a passion for using art dynamically to tell interactive and engaging stories. Unable to hold back their intrinsic desires to create, they began forming the concept of a video game about an alien who is framed for committing crimes against the universe. This concept grew into an epic odyssey across the universe, jam-packed with themed worlds, each inhabited by uniquely captivating alien villains.

As the baristas continued their work on Vindicator: Cosmic Order, they realized the notion that one cannot create video games without immense capital is a myth. Realizing the power that can be harnessed with the internet, the three baristas founded Unfiltered with the intent to design, develop, and implement multi-platform video games for both entertainment and education. Now they are offering anyone with an interest in creating art, telling stories, or developing games the opportunity to become a part of the game design process as a member of the Unfiltered community.

Even still, this project had a long way to go before seeing the light of day. Once the character concept sketches, storyline, and gameplay style were defined, we set off for the most strenuous adventure yet - testing it all in a prototype app.

Ezith's Spaceship - Concept SketchAsteroid Spaceship Sketch
Welcome Screen MockupHome Page Screenshot
Hair Styling Business Card for Women - FrontHair Styling Business Card for Women - BackHair Styling Business Card for Men - FrontHair Styling Business Card for Men - Back
Investments Screen - Initial Mockup

Approach

Planning for Optimal User Interaction

The Engineer - Character Concept ArtBankingLux Mobile App User Flow ChartThe Engineer - Character Concept Art

Motion Prototype App StoryboardBankingLux Mobile App Storyboards

Junkyard Troll - Character Concept ArtFigma User Interaction Testing for Mobile App

Character Concept Art from Vindicator: Cosmic Order

A Refreshing Blend: Indie Studio + Collaboration Network

While other indie game developers work in a fully internal design/development process, the Unfiltered workflow involved the community in a highly collaborative and engaging way. While some collaboration websites for indie games do exist, none of them are operating actual game studios. This online platform functioned like a creative enhancement juice running through the veins of the studio, fusing the concept of virtual collaboration and indie game studios in a way that has never been seen before.

The difference is that we have more direction than just a social platform; the studio ultimately develops the bulk of the designs and initiates project concepts into action.Our company defies corporate culture without sacrificing credibility or relevance by using organic methods to promote our products, creating quality products out of minimal resources, and involving our community in the game development process. Not only are we a small team, but we are also committed to never selling out so that we will never lose creative control. This means that YOU will always get a say in the games we produce.

Responsive Application Design

Figma Prototype Components

Figma Components

Solution

2D Side-Scroller Video Game Prototype
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